Recently some established gaming bloggers discussed the pros and cons of using real names versus screen names for their gaming blogs. (See Survival and Identity, Using a pseudonym and What’s in a Name?) They raised a lot of interesting points, but one major theme was whether there is any stigma nowadays to being identified as a gamer.
Here’s stand-up Dara O’Brien on the subject of gaming and how it’s perceived by some… (Note: Includes a bit of adult humor)…
The serious point is that while there are plenty of circles in which gaming is perfectly well accepted, there are others where it’s not much understood and people are likely to be judgmental based on stereotypes they’ve picked up. Times are changing, but they probably haven’t changed completely and everywhere yet.
The story of Colleen Lachowicz, a successful candidate for the Maine State Senate, cuts both ways. Her opponents tried to portray her as someone who “lives in a fantasy world”, which suggests there’s still plenty of stigma for them to work with. But whatever there was, it wasn’t enough to stop her winning the election.
An interview with Lachowicz and another about her unusual guild make for interesting reading. To some extent there’s a paradox in these interviews that while underlining that serious grownups play such games and there’s no shame to be attached to that, they also make a point of stressing not being “hardcore” and that the people in the guild aren’t “typical gamers”. Which maybe suggests that “typical” and “hardcore” players are viewed with disdain, perhaps even by those gamers that see themselves as non-typical.
Perhaps the thing is, none of us actually know if we’re what is typical, or if we’re exceptions.