Survey: The State of LOTRO


Following a couple of fairly gloomy posts on the present and future of LOTRO over at Contains Moderate Peril and Paste Magazine, I’ve been wondering what people generally think about the state of LOTRO. Personally I’m more upbeat than those posts, despite my post The Shadow of the Future back when Turbine announced layoffs in February.

To find out what people generally think, I thought I’d create a survey.

Part 1 – How much you’re playing now

Pick the category that applies best below…

Pick up to 4 reasons that fit best…

Part 2 – Your server

Pick up to 3 choices if you play on multiple servers…

Part 3 – How do you feel about the future?

Pick whichever is closest to your feelings…

Part 4 – What kind of player are you?

Choose whatever fits best…

Choose what fits best…

Choose as many as fit what you like…

Choose whatever fits best…

Please comment and share

Thanks for filling out the survey! If you want to expand on your answers, please do comment below. Also it would be great if you could share the survey so we can get lots of answers and find out what people are really doing and feeling.


15 thoughts on “Survey: The State of LOTRO

  1. I wish Turbine would take 1/4 of the effort they put into creating new gimmicks and devote it to fixing things like Mounted Combat and the LI system. There are so many broken, dull or just plain boring things in the game that need addressed yet they scream “Forward!” and create more and more broken systems, failed gimmicks and regression (class revamp)

    I’ve got 2 life time accounts and have been in LOTRO since closed beta 2, at one point I absolutely loved and adored the game. Playing other things was not an option. LOTRO left me.

    • The class revamp has already been given twice by people as the “Other” reason they don’t play much any more. Seems it was a pretty big deal for a lot of people.

      • I can see the appeal of that sort of progression system. There are games out there that have used it and it was fine. My problem is, coming from where we were, I feel it is regression, and I don’t think they did a particularly good job at implementing it. To me it seems they said “we need skill trees” and we ended up with the first iteration.

        What I find really interesting about it, is during the beta for Helm’s Deep, many of the people FOR the new class system said “it’s just like the trees in SWTOR” and being a SWTOR fan I could see their point, but SWTOR was built originally WITH that kind of system and didn’t give it’s players 7 years to get used to something before taking it away…

        With SWTOR’s next major update they are now doing away with trees and switching to something that in many ways, resembles LOTRO’s original skill and trait progression system. Skills will be auto granted on level up and disciplines are somewhat similar to the old trait panels…

        More and more we’re seeing players want ultimate customization of their characters and less shoe-horning into defined roles.

  2. Yep. Can’t wait to see what they do with Mordor, but the rubberbanding/lag in the Rohan zones is a major buzzkill.

    C’mon, Turbine, do something about that already.

  3. I’m sure there’s a lot more interesting additions to the game yet to come, but my concern is that the quality and quantity seems to be decreasing. The polish is wearing thin. It seems like there’s too many aspects of the game that don’t get the attention they need to fully realise their potential. Others who have been playing the game longer than I will be more aware of the issues, but housing, crafting, instances, itemisation and recycling instead of creating are some of the ones that come to my mind. Then there was the whole lack of quests in West Gondor to get people from 95 to 100. I don’t want to complain too much – it’s a good game and I enjoy it and I’m sure the development team are doing the best they can – but I’d love it if the patches were exceptional instead of just adequate.

  4. 3 years in and still not near level cap I find lots to do in LOTRO…but it does worry me that for a long time TURBINE have been trying to please too many of the PLAYERS rather than concentrating on creating a great game…

    There are lots of ‘simple’ fixes that have been ignored for so long… I hoped (still hope) that with the throttling down of new additions to game that they could tidy up the game engine and fix the old stuff before the next big expansion.

    I agree with many the skill tree was a calamity, it turned out to be a good example of how not to create a skill tree…bring in the flexibility to hybridize, cross fertilize, add creativity to the skill set up…we ended up with much less than the whole with these bonsai skill trees, especially as pointed out, the old system (clunky as it was) did give a lot of freedom!

    With the legacy of LI’s which irritate with each extension of the level cap, mounted combat while rubber banded(yet to try myself!) and epic battles that are frankly uninspiring…it demonstrates how GOOD the core LOTRO game must be to keep all us players playing…

    It could be better…

    • When it came to Rohan, they had a difficult problem. I think they were right that you can’t go to Rohan and not experience some form of mounted combat. But it was a difficult thing to get right. Same when we came to Helm’s Deep, somehow they had to try to involve us in the massive battle. Yet that’s an almost impossible task, and I have trouble imagining how they could have done it.

      As for skill trees… that’s probably a whole another blog post I should write! But I guess part of the idea was to make the game easier for new players. And yet, if the replies to this survey are anything to go by. there haven’t been a whole lot of new players coming into the game in the last couple of years, and they probably should have been caring a lot more about how best to retain existing players’ interest.

      • I do not mind TURBINE trying to get new players and indeed in the long-term they have to to keep the game alive.

        New players are unlikely to experience mounted combat, epic battles, the wonders of Moria etc…even rich ones who purchase the jump to lv50 item… so sounds attractive on ‘paper’ gaming advances but the reality is a starting zone that is primitive (and I am being positive!) and gaming that is slightly too basic (too begin with…)

        The wonders and depth of the game ‘LOTRO’ probably never get experienced by most new players…

        Dropping them unawares into quiet servers where it is hard to find fellowships does not help.

  5. I think LOTRO has the ability to be a long lasting MMO. I do wish the quest tracking did a better job of identifying main, zone and side quests. I am a quest completionist, but some of the quest hubs send you off in a direction where you hit another quest hub so it gets a bit confusing.

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  7. engine updates! engine updates! more polygons! more bump, specular, better stencil shadows, updates with the tech. remove the war “broken” horses, use the normal horse and make the combat work, but remove the bad shape bizarre war horses.

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  9. One of LotRO’s problems is that it’s inevitably been surpassed by more modern MMOs that are, as a result, much more fun to play. It is also suffocating in the high grinding it has created over the years (legendary weapons, virtues). The last years that I played LotRO, I just circumvented the grinding and made up for the worse gear by playing skillfully. But that isn’t everything. LotRO has an incredibly loyal player base (much more so than newer MMOs) that is willing to put up with a lot.

    I believe the lack of challenging endgame is what is hurting LotRO the most. What you hear a lot is “It’s only the 1% playing the T3 content, it’s a waste of resources”, but I beg to differ. That 1% of skilled players is the one that is fastest in understanding how new things in the game work. They are the ones teaching other players, organizing raids and instances, setting off a cascade effect. With no challenge left for these players they’ll inevitably leave for other games that do challenge their skills, and what is left is a game of casual players which lacks the “alive and kicking” community feeling of doing things together.

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